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Cycles

I need my level 30 in Final Fantasy XI. That’s after wasting so much money on months unplayed and having the misconception that cancelling my content ID would lead to the deletion of my character.

Ok, that’s as far as I will go. And it’s come to my attention that a lot of roleplaying games rely on this monotonous cycle to provide for “hours and hours of gameplay”. Final Fantasy, Zelda, Dragon Quest. What most games do to break out of the cycle is by providing high quality animations that would make graphic whores wet themselves and storylines that beat the number of cultural references in The Matrix hands down. And they are still one of the most popular genres today for the supposedly “thinking” crowd.

Thankfully there are platformers, first person shooters and strategy games to break the cycle. Oh wait, platformers involve you jumping on monsters or robots to slay them. First person shooters make you kill and kill. Same for strategy games.

Perhaps that’s why the better games try to break out of the cycle in different ways, and break out they sometimes do. Give me something that requires my brain to think everytime. Bah, it’s just too tempting to refer to the numerous FAQs up on the Internet.

Oh well, back to the endless levelling that is Vana’diel.

On a side note, if anyone wants to meet a couple of us for the Xbox Live Launch, do post in the topic. Hope to see some blog readers there!

Posted 27 April 2004 by CrashWire ยท Tagged With: Dragon Quest, Final Fantasy, Final Fantasy XI, graphics, storylines, Zelda

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