Tag Archive for 'final-fantasy'

2006 April Fools’ Roundup

Every year on that faithful day, I’ll get tricked some way or another. And then I’ll not realize it was an April Fools’ joke until someone tells me. And I get disappointed.

So for all of you, the following links are all not true, unless the reverse psychology doesn’t work and it turns out to be an innocent, true-blue announcement that just happened to fall on that day or a couple of days before (as many would set to make the joke appear more believable).

For starters, here’s something from one of the most popular game sites these days, GameSpot. Heh, a round-up of the top ten Final Fantasy games of all time… without any of the main games except Final Fantasy VIII in it.

An amusing and fairly realistic read, for sure. Until you start wondering where Final Fantasy VII or V or VI or XI are. There was another piece on the World of StarCraft, but I couldn’t find it. So duh, no links.

From the Blizzard side, we have your new Alliance race for World of WarCraft. Just like the Two-Headed Ogres last year, Blizzard introduces elements of gameplay that would be really creative if implemented, but alas, are just for the day.

But there’s the patch notes for version 1.11 for the World of WarCraft enthusiasts. Funny, but what’s all that about Mac users? Bleh.

I wouldn’t mind opening a BurgerCraft franchise in Singapore. A true gamers’ cafe, that’s what it will be.

Here’s something about Sony cancelling the PlayStation 3. O-M-F-G, you say. It even comes with a realistic (sans anti-phishing browsers) press release.

Talking about the PlayStation 3, here’s something to counter the above. Yes, Grand Theft Auto: Chicago. Imagine doing all your erm… playing on the streets of Chicago!

Cycles

I need my level 30 in Final Fantasy XI. That’s after wasting so much money on months unplayed and having the misconception that cancelling my content ID would lead to the deletion of my character.

Ok, that’s as far as I will go. And it’s come to my attention that a lot of roleplaying games rely on this monotonous cycle to provide for “hours and hours of gameplay”. Final Fantasy, Zelda, Dragon Quest. What most games do to break out of the cycle is by providing high quality animations that would make graphic whores wet themselves and storylines that beat the number of cultural references in The Matrix hands down. And they are still one of the most popular genres today for the supposedly “thinking” crowd.

Thankfully there are platformers, first person shooters and strategy games to break the cycle. Oh wait, platformers involve you jumping on monsters or robots to slay them. First person shooters make you kill and kill. Same for strategy games.

Perhaps that’s why the better games try to break out of the cycle in different ways, and break out they sometimes do. Give me something that requires my brain to think everytime. Bah, it’s just too tempting to refer to the numerous FAQs up on the Internet.

Oh well, back to the endless levelling that is Vana’diel.

On a side note, if anyone wants to meet a couple of us for the Xbox Live Launch, do post in the topic. Hope to see some blog readers there!

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