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	<title>Comments on: Graphics-O-Rama!! Thought of the Day</title>
	<atom:link href="http://sggamers.net/2004/09/graphics-o-rama-thought-of-the-day/feed/" rel="self" type="application/rss+xml" />
	<link>http://sggamers.net/2004/09/graphics-o-rama-thought-of-the-day/</link>
	<description>Your Singapore Gaming Community</description>
	<pubDate>Sat, 31 Jul 2010 20:27:26 +0000</pubDate>
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		<item>
		<title>By: Marill</title>
		<link>http://sggamers.net/2004/09/graphics-o-rama-thought-of-the-day/#comment-56</link>
		<dc:creator>Marill</dc:creator>
		<pubDate>Fri, 17 Sep 2004 02:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sggamers.net/archives/2004/graphics-o-rama-thought-of-the-day/#comment-56</guid>
		<description>Stuff to attract gfx whores:

(1) Non-interactive CGI movies

(2) Extreme dust particle simulation effects that does not add anything to the gameplay.

(3) Realistic water surface simulation effects for more eye candy! Woohoo!</description>
		<content:encoded><![CDATA[<p>Stuff to attract gfx whores:</p>
<p>(1) Non-interactive CGI movies</p>
<p>(2) Extreme dust particle simulation effects that does not add anything to the gameplay.</p>
<p>(3) Realistic water surface simulation effects for more eye candy! Woohoo!</p>
]]></content:encoded>
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	<item>
		<title>By: Rodd</title>
		<link>http://sggamers.net/2004/09/graphics-o-rama-thought-of-the-day/#comment-55</link>
		<dc:creator>Rodd</dc:creator>
		<pubDate>Thu, 16 Sep 2004 07:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.sggamers.net/archives/2004/graphics-o-rama-thought-of-the-day/#comment-55</guid>
		<description>You get together a team of like-minded people and you develop a game ABOUT MAKING A GAME with rewarding gameplay, interactivity and a logical, cohesive environment... You lose the game when you can't convince your dev crew to stop being graphics whores. 

The name of the game? "Nights of the Old Skool".</description>
		<content:encoded><![CDATA[<p>You get together a team of like-minded people and you develop a game ABOUT MAKING A GAME with rewarding gameplay, interactivity and a logical, cohesive environment&#8230; You lose the game when you can&#8217;t convince your dev crew to stop being graphics whores. </p>
<p>The name of the game? &#8220;Nights of the Old Skool&#8221;.</p>
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